User research
Interviews or surveys with the people who actually use your product.
Design
Good UX feels like nothing at all. People find what they need and finish what they came to do. We map the journey, test it with real people and then make it look good.
UX is mostly about removing doubt. Where do I click? Did that save? Why is this asking for my phone number? We find the moments where people hesitate and redesign them so the next step is obvious.
UI is what people see, and it matters too. Spacing, type and colour should guide the eye, not compete with it. We do both, and we deliver files developers can build from, with components and states already defined.
Nothing vague. This is what you get when you hire us for UI/UX design.
Interviews or surveys with the people who actually use your product.
A map of every path through your product so nothing is left to guess.
Low-fidelity layouts to agree on structure before we spend time on visuals.
You and your users can click through the product before a line of code exists.
A consistent, accessible look for every screen and state.
Reusable components, colours and type so your product stays consistent as it grows.
Four steps, with you approving each one before we move on.
We talk to users and review analytics to find where things go wrong.
Flows and wireframes show how the product should work.
A clickable version is put in front of real people and we fix what trips them up.
Final UI and a design system, organised for your developers.
Not here? Call +1 (607) 238-2384 and we will answer it.
UX is how the product works and feels to use. UI is how it looks. They overlap, and we handle both.
Yes. Even five people clicking through a prototype will show you problems you cannot see yourself.
Wireframes, a clickable prototype, final screen designs and a component library your developers can use.
Yes. We start with an audit of what is there and prioritise the fixes with the biggest effect.
Tell us what you need and we will reply with ideas and a fixed price.